Showing posts with label Story Concept Illustrations. Show all posts
Showing posts with label Story Concept Illustrations. Show all posts

Sunday, October 12, 2008

"Candy Coated Clowns"




This illustration was created in both Illustrator and Photoshop. I have as very strong fascination with clowns and all other characters related to them which includes mimes, harlequins, jesters and so forth. Many people find this to be unusual since clowns are a source of fear for most, but even if clowns are depicted in a sinister fashion, I am interested in that depiction and characterization of clowns as well.

I didn’t really have a plan when I first began this illustration, although I wanted to experiment with images of mimes which turn into looking more like clowns. Mimes typically have the eye paint designs featured in this piece in some way. They also usually have darkly painted lips.

These clowns are in lavender and pink hues with lots of shine which gives them a candy-coated appearance, hence the name of this image which is Candy Coated Clowns.

Stay tuned for more painted-faced and masked character illustrations, which might include an illustrated character card set.

Saturday, May 31, 2008

"The Land of Xroi"

The Land of Xroi



Remember to Click on Images to Enlarge



The Land of Xroi is a game concept...as well as a story idea. I am going to develop it further in the future along with all of my other game ideas. The game is kind of difficult to describe because the static view is so abstract. It would incorporate some functions of a pinball, time management and arcade game.

The object of the game would be for the guided rabbit-looking character with a face-eater belly to traverse through landscapes picking up and eating as many egg orbs as possible without getting deterred by random taunting and trickster-like creatures and objects in the game that would try to block him and/or take away the egg orbs before he reaches them. The more egg orbs collected, the higher the score and the more special abilities the character can unlock to help him in his quest.

The music of the game would be as quirky as the graphics and background images. Think Katamari Damacy in some respects.

As a veteran gamer since the inception of Atari 2600 and the mid-life of Intellivision, I am passionate about anything involving game design and gameplay. I'd love to develop one of my game concepts into blueprint prototype stage and perhaps after researching on protecting my work, network with various developers to see if I can spark a deal. That's definitely on my list of to-do's. I am interested in games for the casual games market as well as for consoles and handhelds.

This design will be also refined as I think of more ideas. It was developed in Illustrator and then taken into Photoshop. However I enjoy using feathering in Illustrator for creating the look of painteresque highlights and shadows on objects and scenes. I find that with this feature, you can do work that looks as if it was either created in Photoshop or involved using gradient meshes in Illustrator (without using gradients).

"Interworldly Creatures"

Interworldly Creatures



What happens when two creatures seemingly from different worlds meet one another and discover that they are not only very similar in several ways but that they are linked together romantically through fate?

This illustration is a theme related to the real-world dynamics of interracial dating, particularly between black women and white men or within the arena of black and white relations. The subject has been reinterpreted in an imaginative out-of-this-world context.

I think that by bringing it into this fantasy realm, people can step back and take an objective look at the underlying message. I also think the story stands on its own as a playful and innocent love story between two different but similar creatures.

I created this illustration originally in Illustrator 10 and brought it into Photoshop for further enhancement. This piece, like many of my artworks, has gone through a few rounds of revisions. I am happy with the way it has turned out so far. I especially like the glowing and textural effects that I included on both of the creatures' bodies. I am intrigued and highly stimulated by anything that glows, radiates, shines and gives off radiosity. I don't see a lot of digital designs that incorporate the effects of radiosity.

Radiosity is a term often used in or by 3D programs. I like to use it outside of the category of 3D computer graphic jargon.

If a bright blue ball sits on a shiny marble white flooring with a top left light source, not only will that ball cast a shadow and display a reflection on the marble flooring, but the blue coloring of the ball will cast a subtle blue tint onto the marble flooring right underneath it. That would be an effect of radiosity. I love that effect both in nature and in art.

I try to incorporate this into my work whenever I can or when it seems that it would be a very effective element too add.

Tuesday, May 27, 2008

Ginger's Song



My favorite thing to do is to tell a story and to illustrate it in some fashion.

The art piece "Ginger's Song" has gone through a lot of revisions. The character even looked different in the beginning. Not drastically so, but Ginger was less refined. I like that her features remain odd and characteristic so that you know that although she resembles a human, she belongs in the fantasy realm.

Ginger's Song is a short story concept that I have yet to write. The story is about a young girl with a talent for playing the piano. While practicing in her room on her scaled-down piano that her mother purchased for her years ago, she thinks of a new tune that she's quite fond of and wishes to try out on the piano. At first, the tune doesn't sound right. Some notes are off and it's incomplete.

When she manages to finish composing the tune, something very fantastical happens. One of the walls in her bedroom starts glowing around the edges and eventually breaks away completely to reveal a hidden world. She sees a valley of lush green rolling hills, marbled white fluffy clouds in the sky with a brilliant and crisp sun amid a pale lavender sky tinged with lemon tints and an inviting quaint little schoolhouse with children playfully running around on the grounds not too far in the distance.

Ginger realizes that this special song that she's created is the key to this enchanting world. Anytime she wants to visit, she knows she can play her song, Ginger's Song.

Monday, March 3, 2008

"Tangelo Nostalgia"



Tangelo Nostalgia was originally a casual story concept that came about randomly. Over time I came up with a plot surrounding the title and illustration theme. In the future, it will become a full-fledge book series.

This piece was created in Illustrator 10 on a very large scale. I felt that the title fit the energy of the illustration. Most people who've seen it say they get this hazy, dream-like sentimental feeling from just looking at it and that's exactly the impression that I wanted to create.

The storyline also centers around this impression and involves time travel transformation, through longings, wishes and regrets, among friends who've known one another since childhood.

Friday, February 22, 2008

"The Kingdom of Passoli"



This illustration was very basic in the beginning. The creatures coming out of the tunnel were made from basic shapes but I found their simple structures to be profound, stimulating looking and rather playful...so I decided to flesh them out further and create a general story concept and design around them. The creatures are called Passolites and they are beings who comprise The Kingdom of Passoli. I thought about putting them into my Pink Laughter Kingdom concept as a warring and mischief-making nation at odds with the inhabitants and towns of Pink Laughter Kingdom, but I might make The Kingdom of Passoli story one of its own.

The design went through various stages and was composed of many layers. It was initially created in Illustrator and then taken into Photoshop.

The initial image looked like this:

Thursday, February 21, 2008

"Blaiza"


An illustration of a playful trinity of trickster and enigmatic clowns created in Illustrator and further developed in Photoshop.

These clowns were inspired by my fascination with the Southern Oracle trials and related characters from The Neverending Story...as well as by my fascination with trinities overall.