Sunday, June 1, 2008
“Pygmy Halloween House”
This was created in Flash. Last year around mid-summer, I began working in Flash for illustrative pieces. This was a different process because I primarily use Illustrator (in accompaniment with Photoshop) to create most of my pieces.
Flash has its advantages as an illustrative tool because if you are setting up art work or art assets for Flash animations for games, characterization and shorts, the native files are smaller and remain vectorized rather than larger imported bitmap images.
The objective was to create a Halloween themed scene. The first thing I thought about was a nocturnal haunted house illustration but I wanted the house to look spooky in a quirky, off-beat and playful manner. I also thought about making the house look like gnomes or pygmy-sized being lived in it...hence the proportion of the fencing and tree around the house and the size of the house are off-kilter.
Saturday, May 31, 2008
“Sukra”
Sukra is possibly another character in the Pink Laughter Kingdom world concept.
She enjoys eating a lot of bitter and sour treats that make her cry and frown in a very intense expression. The treats are often very sickly sweet smelling which are deceiving to the noses of visitors to her domain. Sukra enjoys singing catchy but dramatic and tragic songs about misfortune, neglect, remorse and the like. Her melodies are sing-song, puckish, dark cabaret and vaudeville in style.
She was created in Illustrator and taken into Photoshop for further enhancement.
"The Land of Xroi"
Remember to Click on Images to Enlarge
The Land of Xroi is a game concept...as well as a story idea. I am going to develop it further in the future along with all of my other game ideas. The game is kind of difficult to describe because the static view is so abstract. It would incorporate some functions of a pinball, time management and arcade game.
The object of the game would be for the guided rabbit-looking character with a face-eater belly to traverse through landscapes picking up and eating as many egg orbs as possible without getting deterred by random taunting and trickster-like creatures and objects in the game that would try to block him and/or take away the egg orbs before he reaches them. The more egg orbs collected, the higher the score and the more special abilities the character can unlock to help him in his quest.
The music of the game would be as quirky as the graphics and background images. Think Katamari Damacy in some respects.
As a veteran gamer since the inception of Atari 2600 and the mid-life of Intellivision, I am passionate about anything involving game design and gameplay. I'd love to develop one of my game concepts into blueprint prototype stage and perhaps after researching on protecting my work, network with various developers to see if I can spark a deal. That's definitely on my list of to-do's. I am interested in games for the casual games market as well as for consoles and handhelds.
This design will be also refined as I think of more ideas. It was developed in Illustrator and then taken into Photoshop. However I enjoy using feathering in Illustrator for creating the look of painteresque highlights and shadows on objects and scenes. I find that with this feature, you can do work that looks as if it was either created in Photoshop or involved using gradient meshes in Illustrator (without using gradients).
"Panash"
I have many alter egos that are based off of various sides to my personality and moods that I often fall into. Panash [PA-nosh] is a character that I created several years ago. He has a suicide king complex and he is also one of the characters to my Pink Laughter Kingdom word concept which I will be developing into fantasy-adventure a book series over time.
I created him in several modes. Sometimes he appears in a red rather than blue clown suit with knives as hands and amid a background of fireworks and brilliant light displays. His hair is wild, chaotic and has a life of its own. He often ties up his hair with balls of light orbs in the colors lime-green, purple and sky blue but sometimes he lets all of his hair down and they appear more like abstract snakes or dreadlocks shooting out in various directions in a reactive manner.
I started a company with some friends and former schoolmates about a couple of years ago. The entry, where I talk more about this, can be seen here on my post about the 3rd Eye Cinema website design.
He was created in Illustrator and Photoshop CS2.
"Cake Wonderland"
I am always full of ideas...especially concepts for products, services and businesses. What I love as much as design is the idea of taking an idea from concept stage all the way to prototype stage. Concepts for me need to come out of theory at some point and I am thrilled when I can do this with any of my ideas.
This illustration was inspired by my fondness for pastries, desserts and especially pastry shops and bakeries. I've dreamed of opening up my own shop in the future when money and time allows for this. I'd sell petits fours, cakes, cupcakes, tarts, creme-based confectioneries and much more.
It would be a place of delight and pleasure. Along with my intrigue for ideation, I enjoy the idea of branding. Branding goes hand in hand with conceptualization. An idea becomes an actual identity; a product or service which enhances one's lifestyle.
Cake Wonderland was one of these ideas. I plan to develop it further someday...to create a full blueprint for the business plan.
I find that having mascots or character icons is very effective for promoting a brand. Character depictions become the emboodiment of a business. I chose the character Airo from my Pink Laughter Kingdom world concept. He is one of the characters in this story world.
He is known as the elusive pastry chef. He head, always topped with a tasty cake on a platter, which acts also as a permanent hat, becomes iconographc for the cake shop, Cake Wonderland.
This piece was created in Illustrator and Photoshop.
"Interworldly Creatures"
What happens when two creatures seemingly from different worlds meet one another and discover that they are not only very similar in several ways but that they are linked together romantically through fate?
This illustration is a theme related to the real-world dynamics of interracial dating, particularly between black women and white men or within the arena of black and white relations. The subject has been reinterpreted in an imaginative out-of-this-world context.
I think that by bringing it into this fantasy realm, people can step back and take an objective look at the underlying message. I also think the story stands on its own as a playful and innocent love story between two different but similar creatures.
I created this illustration originally in Illustrator 10 and brought it into Photoshop for further enhancement. This piece, like many of my artworks, has gone through a few rounds of revisions. I am happy with the way it has turned out so far. I especially like the glowing and textural effects that I included on both of the creatures' bodies. I am intrigued and highly stimulated by anything that glows, radiates, shines and gives off radiosity. I don't see a lot of digital designs that incorporate the effects of radiosity.
Radiosity is a term often used in or by 3D programs. I like to use it outside of the category of 3D computer graphic jargon.
If a bright blue ball sits on a shiny marble white flooring with a top left light source, not only will that ball cast a shadow and display a reflection on the marble flooring, but the blue coloring of the ball will cast a subtle blue tint onto the marble flooring right underneath it. That would be an effect of radiosity. I love that effect both in nature and in art.
I try to incorporate this into my work whenever I can or when it seems that it would be a very effective element too add.
Tuesday, May 27, 2008
Ginger's Song
My favorite thing to do is to tell a story and to illustrate it in some fashion.
The art piece "Ginger's Song" has gone through a lot of revisions. The character even looked different in the beginning. Not drastically so, but Ginger was less refined. I like that her features remain odd and characteristic so that you know that although she resembles a human, she belongs in the fantasy realm.
Ginger's Song is a short story concept that I have yet to write. The story is about a young girl with a talent for playing the piano. While practicing in her room on her scaled-down piano that her mother purchased for her years ago, she thinks of a new tune that she's quite fond of and wishes to try out on the piano. At first, the tune doesn't sound right. Some notes are off and it's incomplete.
When she manages to finish composing the tune, something very fantastical happens. One of the walls in her bedroom starts glowing around the edges and eventually breaks away completely to reveal a hidden world. She sees a valley of lush green rolling hills, marbled white fluffy clouds in the sky with a brilliant and crisp sun amid a pale lavender sky tinged with lemon tints and an inviting quaint little schoolhouse with children playfully running around on the grounds not too far in the distance.
Ginger realizes that this special song that she's created is the key to this enchanting world. Anytime she wants to visit, she knows she can play her song, Ginger's Song.
"Fantasy Checkerboard"
I really miss working in 3D Studio Max…I haven’t worked in the program for awhile but I am a huge fan of taking 3D work into Photoshop for a fusion effect. I am currently looking into getting a licensed version of Max so that I can begin creating new photoshop/3D fusion projects again. A friend installed Max on my old computer and currently I am not able to get a hold of the installation disk…so that was the beginning of my hiatus from working with 3D.
I created a traditional and plain black and red checkerboard set with a wood base a couple of years ago with Max. I decided to update the look of the board in Photoshop today. I wanted to give it a magical fantasy look so I themed it in purples and pinks with glowing accents for the checkerboard pieces. I definitely like the revision. It makes me want to have a glowing checkerboard set just like it.
Friday, May 23, 2008
The Asymptotic Faery
The Asymptotic Faery is a character design I plan to develop further. It's based on my writing identity under the same name as well as the writing blog site I started recently:
The Asymptotic Faery Writing Blog
The name, originally just Asymptotic Faery, came about several years ago as one of my alter egos. I have many alter egos that I like to characterize. The Asymptotic Faery's name was originally Inkair. I might still use this name for the T.A.F. character but for now it represents another facet of my personality under my real name.
Additionally, I used this name as one of my online discussion board aliases for a few years and it eventually stuck as a username.
The name depicts a state of mystique, curious intelligence (cerebral connotation) and childlike whimsy. More directly, the name implies my ability to relate to other people through ideas, thoughts and emotions while remaining quite solitary and distant on many levels. Others get close to me but never really get to know or understand me fully...so to speak. This has nothing to do with placing myself on a pedestal of any sort. The meaning should not and is not intended to be interpreted this way. It is more about my acknowledgment as a solitary person...tending towards being social on my own terms out of habit and nature. It also reflects my experience of being able to only relate to a few people in my life very well on a very intimate level.
The design was originally developed in Illustrator, but taken into Photoshop to add in background elements from other related pieces. I wasn't sure about how I wanted to interpret the look of the character. I had some other sketches in mind. I am still in experimentation stage...so the design can change if I wind up not liking it as much within a week or so. The character was a bit different than what I usually design because was very insect-like.
Originally, the legs were not encased in bubble sheaths or material as they are now. They just stood out of bare stick-like limbs. I wasn't too satisfied with that after a week had passed. I wanted the limbs to look more substantial.
I've also always liked the look of easter eggs, colorful beetles (especially scarabs), ladybugs, butterfly wings, reflective glassy objects with a hint of water and mirror elements and alien-like creatures. So this character takes on all of these associations. It's a faery...a unique being but it also has the ability to transform and adapt to various environments with its appendages and body.
The head is the central stagnant look but the character has the ability to change and adapt...body-wise.
I added in the character holding a shiny glass with pink liquid in it circling around several small planets which depicts a snapshot or section of the universe. The slogan for The Asymptotic Faery is, "The Whole Universe Inside a Glass of Water."
The meaning behind this slogan can be seen as my T.A.F. blog site linked further above.
Thursday, April 10, 2008
"Confetti Palace"

I came up with the concept for this fictitious company about a year ago. I was working on a project in an Adobe After Effects course and the objective was to come up with an idea for an advertisement short.
I thought of many ideas but I wanted whatever it was to be fun, different, exciting and playful. I thought about my interests and desires in life. I've always thought that if I ever became very independently wealthy, I would often plan and host themed parties and events for friends and family.
I love the idea of entertaining and creating fun. I liken creating fun to the effect of an explosive display of confetti, fireworks or dazzling bright light shows. These types of effects and actions surprise, entice and engender a very euphoric and celebratory series of feelings. I think many people find anything that breeds these emotions exciting and alluring.
I also thought about the movie The Game with Michael Douglas and Sean Penn. The unusual plot of the movie gave me more ideas.
So I thought to create a make-believe advertisement for a surprise party planning business. I thought for days on what the business name should be as well as the slogan. I finally came up with the name Confetti Palace and the slogan: Celebrate The Unexpected!
I thought both the name and slogan were catchy and emotive.
I created a video for the advertisement in After Effects and after I completed the project, I uploaded it on YouTube. It can be seen here:
The music is by the artist Twink. He's a favorite. The title of the track is called "Not Enough Crayons For Everyone". He's an artist that uses toy piano to compose his music. He's quite the artist in many facets, which includes illustration.
I decided to use the graphics that I illustrated and designed for the video to create an advertisement for the faux business. Recently, I went in finalized the design and layout by illustrating it further. It was created in Illustrator and then taken in Photoshop to finalize the digital painting involved in many of the highlights, shadows, sky drop and surfaces.
In order to see the details of the piece, click on the image to download a larger version of the image in a new window.
